I am a Belgian Technical Artist, with a Bachelor's Degree in Computer Graphics and Video Game Development @ HEAJ
As a Jack-of-all-trades, my favorite fields of work are gameplay programming, and game/level design.
I make games on my own, as well as in teams, and love playing and making mechanically complex games with a focus on rewarding but difficult gameplay. When designing games, one of my main priorities is creating easy to learn, yet difficult to master gameplay. Whenever I can, I also try to give my games an interesting art direction.
I am currently in the process of uploading and updating some of the games I have worked on, so if you are interested in my profile, be sure to check it for new things every now and then!
Feel free to contact me via mail (firstname.lastname@example.org) or twitter if you have any questions or inquiries!
Other games I have worked on:
- Wormhole Arena - Ludum Dare 42 Jam (Technical Artist - Coder - Game Designer)
- Tetrapogo - Global GameJam 2018 (Technical Artist - Coder - Game Designer - Voice)
- BioCrystal - HEAJ 1 week gamejam (Technical Artist - Coder - Game Designer)
- Breathe - Global GameJam 2019 (Technical Artist - Coder - Game Designer - Audio)